To have same aspect would scale by the minimum of the X and Y range. Here I've tweaked it to normalize the U and V to 0, 1 range. The UV operator template in Text Editor > Templates > Python > Operator UV adds a UV that is pretty much an orthogonal projection from above as it uses the x and y vertex coordinate as UV. So with a curve object as context object > (target='MESH')Įg this can be called directly after adding the font object and setting its body text. To convert the context object to a mesh > (īpy.(target='MESH', keep_original=False, angle=1.22173, thickness=5, seams=False, faces=True, offset=0.01) ![]() Using in script will often require passing an override context or other dicking around, however for this would simply write the UV directly from the mesh coordinates. will throw same error as in question since an object has no property uv.Īt issue with operators that use the view is they are designed to be run from within that view (it has context) via a button or menu item. Project the UV vertices of the mesh as seen in current 3D view remove particle system under particles tab. The second and lengthier way uses the Intersect (Knife) mesh. Set it to the required position by adding and moving points. All the advantages of modeling with curves are preserved. Your separate pieces will now be combined, with new geometry created at the intersections, forming one solid mesh. Pipes are the same wires, just with a large diameter. If you ultimately do need to convert your logo to mesh for whatever reason, before you do, go over all the straight (linear, non curved) segments of your logo and turn both their handles to vector by pressing V > Vector. Press Ctrl + Shift + Numpad Enter to apply the operation. You can then use the Extrude and bevel modification under the Properties Window > Object Data tab > Geometry. Press Ctrl + Numpad +, to perform a union operation. select convert Particle Modifier on modifiers tab. Select the separate objects that you want to combine. > .project_from_view(īpy.ops.uv.project_from_view(orthographic=False, camera_bounds=True, correct_aspect=True, clip_to_bounds=False, scale_to_bounds=False) On step 2 in Object Mode go to Object > Convert to > Curves. How to turn a Curve into a Mesh in Blender 2.8 TutsByKai 97. Here is the autocomplete of the project from view operator in the console. The issue with your script is you are mixing objects and operators. If somebody could point me in the right direction, that would be awesome. Like i said, im a rookie and help would be very much appreciated. My attempt to do so with unwrap_from_view fail with "'Object' object has no attribute 'uv'". Note that it also keeps the faces and volumes created by closed and extruded curves. ![]() The actual defined resolution of these objects will be taken into account for the conversion. ![]() Mat.node_ = (backgroundfile)īpy.project_from_view(orthographic=False, correct_aspect=True, clip_to_bounds=False, scale_to_bounds=False)īpy. = outputīpy.(write_still = True) Converts the selected curve, metaball, surface, or text object to a mesh object. Mat = #Material Nodes Settings are done in gui MyFontOb = ("myFontOb",myFontCurve)īpy.(myFontOb) So far all works except the unwrap which leaves me with a horridly distorted mapping of the image. uv_unwrap the mesh from view (i need just plain unwrapping, since its 2d).Im a blender noob trying to get a font texturised in blender.
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